v0.22.4 chaangelog


20 days, 20 updates

merry new year, happy christmas :)

more true ending stuff - play credits - future todo: make better? wait until v3.33.3.rs-ValveCantCountHere or something lol

code changes/optimization (code looks good to me, so far)

implement advancements shell code thing (implemented basic framework. todo: work on framework a bit more so it actually is editable) (shell)

add bad bad ending: ohio takes over world (shell)

Fixed a bug in HavePreReleaseWarningShow() so it doesn’t skip it instantly (i forgor to add a wait until no logner press lol)

Rewrite: remove second load screen by reducing unnecessary effects - update jan 10: i completely removed this screen lol

fix the advancements button not fading in (i botched the call lol)

on the subject of fading in, make all fade in (including advancements) fade in slowly, and force tofront so logo doesn’t go front

set all credits bg to use new plane design

compress music file in credits - ~2.93 MB to 588 KB or 603.06 KB. this engine kinda sucks

extreme file size optimization? modified internal “Thing framework engine thing”

add a proper trigger for bad ending

INTERNAL: reduce amount of advancements because im lazy to implement every single one of them

implement my original ideas so pay and no pay has differ endings (next todo: add visuals to that lol) (preshell)

iNvEnToRy sO yOu CaN sPeEcH 1)0!!111* (planned, not implemented)

add menu background “animation” or panorama thingy

partial support for MOTDs (currently not random) (preshell)

add some sort of a/b testing group (togglable in settings)

secret ending about eating 20 million [confidential] and getting radiation poisoning (next todo: add ending, main function done)

lots of misc and backend changes, like removing unused varables

20 days, 2 removals

*removed the FPS Counter - useless

*removed the open-proof glass and use a generic quit button just like everything else

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